Publications

Journal Papers

  • Liu, Y.-F., Hwang, W.-Y., & Su, C.-H. (2023). Investigating the impact of context-awareness smart learning mechanism on EFL conversation learning. Interactive Learning Environments, 1-16. https://doi.org/10.1080/10494820.2023.2194931 (SSCI)
  • Liu, Y.-F., Hwang, W.-Y., & Liu, Z.-Y. (2021). Effects of Mobile Drama With Authentic Contexts on English Learning. Journal of Educational Computing Research, 59(7), 1294-1318. https://doi.org/10.1177/0735633121994289 (SSCI)
  • Hwang, W. Y., Purba, S. W. D., Liu, Y.-F., Zhang, Y. Y., & Chen, N. S. (2019). An Investigation of the Effects of Measuring Authentic Contexts on Geometry Learning Achievement. Ieee Transactions on Learning Technologies, 12(3), 291-302. https://doi.org/10.1109/TLT.2018.2853750 (SSCI)
  • Liu, Y.-F., Hwang, W.-Y., & Chen, S. (2015). The effects of gender differences on the use of annotatable multimedia e-readers. The Electronic Library, 33(4), 842-860. https://doi.org/10.1108/EL-09-2013-0174 (SSCI)
  • Hwang, W.-Y., Liu, Y.-F., Chen, H.-R., Huang, J.-W., & Li, J.-Y. (2015). Role of Parents and Annotation Sharing in Children's Learning Behavior and Achievement Using E-Readers. Journal of Educational Technology & Society, 18(1), 292-307. https://doi.org/http://www.jstor.org/stable/jeductechsoci.18.1.292 (SSCI)
  • Liu, Y.-F., Huang, J.-W., Hwang, W.-Y. (2013), A Pilot Study of Taiwan Elementary School Students Learning Behavior and Learning Time Use of AME System in English Learning. Global Chinese Journal OF Computers in Education, 2(9).
  • Hwang, W.-Y., Pan, S.-C., Liu, Y.-F., Liu, J.-Y. (2012) Preliminary Study of Investigating Potential Applications and Research with E-Reader. Instructional Technology & Media, (100), 49-58. (TSSCI)
  • Liu, Y.-F., Liao G.-Z. (2011). A Study on Game-based Spatial Perception Design of Rubik's Cube. Journal of Design, 16(3). (TSSCI)

Conference Papers

  • Liu, Y.-F., Luthfi, M. I., & Hwang, W.-Y. (2024). Developing an AI-enhanced video drama-making learning system to support EFL learners in authentic contexts. In Proceedings of the 28th Global Chinese Conference on Computers in Education (GCCCE 2024).
  • Liu, Y.-F., Chang, H.-W., & Luthfi, M. I. (2024). Developing an AI-enhanced self-regulated course planning system to assist teachers in designing authentic courses, articles, quiz, scenario scripts, and drama videos. In Proceedings of the 28th Global Chinese Conference on Computers in Education (GCCCE 2024).
  • Luthfi, M. I., & Hwang, W.-Y., Liu, Y.-F. (2024). Enhancing usability and learner engagement: A heuristic evaluation of the AI-enhanced video drama maker app. In Proceedings of the 2024 Joint Conference on Software Science and Engineering (JCSSE 2024).
  • 黃武元、劉奕帆、黃璿恩. (2022). 探討真實情境智慧回饋對EFL口說學習之影響. 數位生活科技研討會(最佳論文獎)。
  • Wen-Hsiu Wu, Ming-Fong Tai, Guan-Ze Liao & Yi-Fan Liu (2020) A Study of Design on Inquiry-Based Experimental Learning Environment and Material. TAECT 2020
  • Hwang, W.-Y., Liu Yi-Fan., Purba, S. W. D., & Zhang, Y. Y. (2017). Investigation on the effects of measuring authentic contexts on geometry learning. Paper presented at the Ubi-media Computing and Workshops (Ubi-Media), 2017 10th International Conference on.
  • Liu Yi-Fan., Hwang, W.Y., Chen, S. Y., (2013) The Effects of Prior Experience on the Use of Table PCs. Global Chinese Conference on Computers in Education. Beijing.
  • 黃武元、劉奕帆、黃建文(2012)。探討多媒體註記在電子書上的應用與其對學生學習與家長參與之影響,2012 Global Chinese Conference on Computers in Education。台灣/墾丁
  • 黃武元,劉奕帆,黃建文,黃悅民(2012)。探討國小學童使用電子書多媒體註記行為與其對學習成就之影響。TWELF 2012。台灣/國立成功大學
  • Hwang, W.Y., Liu Yi. Fan., Liu H. H., Huang Y. M. (2011). A Study of E-readers with Multimedia Annotation to Help Elementary School Students Learning with Parental Involvement, ICCE 2011, Chiang Mai, Thailand, Nov. 28-Dec. 2, 2011 
  • 廖冠智、劉奕帆(2010). 探討以魔術方塊式遊戲概念訓練空間能力之方法建構. Global Chinese Conference on Computers in Education (Singapore). 
  • 廖冠智、劉奕帆(2009). 空間能力訓練之魔術方塊悅趣化學習系統設計與建置. TWELF 2009 (台南大學). 
  • H-C J., Yi-Fan Liu., Y-L Tseng., C-C Lin (2008). The Design and Development of A Game-based Learning Website for Product Innovation。Global Chinese Conference on Computers in Education (Michigan, USA). 
  • 曾乙嵐、計惠卿、許士遠、劉奕帆、林佳琪(2008)。互動情節式華語語法聽力之數位教材研究與發展。第五屆國際漢語電腦教學研討會,澳門。

Other Publications

  • 劉奕帆(2023)。TASA-L素養導向線上評量系統開發(技術報告)。NAER,未出版。
  • 劉奕帆黃建文、黃武元(2014)。 數位教室、行動與無所不在學習:電子書多媒體註記對於英語學習上的優勢。高教出版